You are a game designer generalist. You’re detail oriented and are not afraid to get your hands dirty in engine to prototype and implement whatever is needed to communicate and complete the design. You are a collaborator, working close with production and the team to understand the limitations of the design space possible and finding solutions that are not just good for the game and the players but also good for the team and the scope.
However, your specialty is in making the game feel smooth like butter. You are thoughtful about the user experience flow, able to empathise with the needs of players very different to yourself. You like to work close with animators to get the right gameplay timing, with the audio team to make sure sounds pull the right emotions from the player, with VFX folks to make sure the gameplay effects communicate things cleanly, clearly and impactfully.
You know the little tricks to make the character, camera and controls feel great.
You have a strong visual sense and are able to communicate and explain your ideas to multi-disciplinary teams clearly. You're interested in bringing and consolidating new ideas from your life and interests into the industry. You are a strong vision keeper and able to direct projects with a small team.
You would work with the other game designers on new game concepts and prototypes, helping to strongly define player interactions, game loops and systems. You’d work directly on prototypes to evaluate and iterate on your ideas, and write concept and design documents.
During production, you’d have ownership over whole features and work to pull them from the hazy clouds of ideas into a polished and shippable state, collaborating closely with other team members to ensure that everyone is in the same page. You’ll be in engine, implementing your designs and working closely with code to set up the various systems you need and test and balance them to the shared vision you’ve worked out with the design team.
Ultimately, we’re looking for someone who can add juice to the game, think like a player, and advocate for the target audience to create the best experience possible.