We're looking for a Game Designer focused on Game Feel to work on our current and upcoming game projects.

๐Ÿ‘ฝ Your profile

You are a game designer generalist, but your specialty is in making the game feel smooth like butter. Youโ€™re detail oriented and are not afraid to get your hands dirty in engine. You like to work close with animators to get the right gameplay timing, with the audio team to make sure sounds pull the right emotions from the player, with VFX folks to make sure the gameplay effects communicate things cleanly, clearly and impactfully.

You know the little tricks to make the character, camera and controls feel great.

You have a strong visual sense and are able to communicate and explain your ideas to multi-disciplinary teams clearly. You're interested in bringing and consolidating new ideas from your life and interests into the industry. You are a strong vision keeper and able to direct projects with a small team.

๐Ÿ‘ฉโ€๐Ÿš€ What you would be doing

You would work with the other game designers on new game concepts and prototypes, helping to strongly define player interactions, game loops and systems. Youโ€™d work directly on prototypes to evaluate and iterate on your ideas, and write concept and design documents.

Once a production starts you would help ensuring a cohesive vision (some arts and crafts might be involved). You would make sure gameplay supports narrative and the other way around, and that everyone within the team is on the same page about what kind of game we are making.

Depending on the kind of game you would design gameplay and systems, work with animations and timing, as well as implement, test and balance everything. You would be working with tools like Excel, Notion and Miro, but also implementing and tweaking directly in engine.

๐Ÿ›ธ Requirements

๐Ÿ›ฐ Bonus